Here is a video I worked on for Microsoft Appsense with Polar Productions and a group of four CG artists. We had a 10 day deadline. I animated and helped with rigging for this project.
The other CG artists:
Aaron Townsend: CG supervisor, Art Direction, Compositing, and motion graphics
aaroncg.com
John Strader: Character Modeling and Rigging
jcstrader.blogspot.com
Patrick Dunphy: Hard Surface Modeler, Shader, and Rendering
ptdunphy.com
Adam Johnson Animation
Monday, August 11, 2014
Friday, July 11, 2014
Female Walk Cycle
Here is a female walk cycle I did.
The rig I used is called Jill and was made by Joe Daniels.
The rig I used is called Jill and was made by Joe Daniels.
Female Walking from Adam Johnson on Vimeo.
Friday, June 6, 2014
Horse or Giraffe? Girorse of Course!
I have been working on a horse run lately, and I decided to scale some controls just for the fun of it. This was my result. I hope you enjoy it as much as I did!
Horse Walk
Here is a horse walk cycle that I did. The first video is the horse walking in place, and the second video shows the horse walking across the screen.
The horse rig I used was made by Joel Anderson (Joel3d)
The horse rig I used was made by Joel Anderson (Joel3d)
Wednesday, March 19, 2014
Special Attack
Here is my last animation for the term. It took about two weeks.
The Rig I used is called Jack and was made by Joe Daniels.
The Rig I used is called Jack and was made by Joe Daniels.
Wednesday, March 12, 2014
Combo Attack
I have finished my third animation for my class. It took about two weeks to finish.
The rig is called Ugg and was made by Joe Daniels.
Wednesday, February 12, 2014
Shield Bash Taunt Cycle
I have now completed my second animation for my class. This taunt cycle animation took about 2 weeks again. I had my first pass of the animation critiqued by an alumni from my school, and from the notes I received I came to the conclusion that if I was to make it better I needed to start over. So I stripped all the animation back to the key poses. Below you will find my first, second, and final passes of the cycle. (In order of final pass on top, first pass on bottom)
The body mechanics rig I used in this one is named Ugg, and was rigged by Joe Daniels.
This is the final piece.
Here is the second pass on the animation.
And lastly, here is the first pass.
The body mechanics rig I used in this one is named Ugg, and was rigged by Joe Daniels.
This is the final piece.
Here is the second pass on the animation.
And lastly, here is the first pass.
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